Battle Nations is a free(mium) iOS (iPhone, iPod touch, iPad) game. It's a base-building, strategy, resource management game with a decent story (silly but awesome), lots of stuff to do, and even PvP. The graphics aren't anything amazing, there's no rendered 3D scenes or anything, but they're perfect for a base-building/tactics game. The sound effects are what you'd expect from a military game like this, and the different units' have a good variety of attack sounds; rather than just a single "sniper" sound for all the sharpshooter and sniper units. The interface is clean and easy to read and navigate. Battle Nations is easily playable on an iPod touch (how I do all my playing) or iPhone. On an iPad the game uses the extra space to have a larger, easier-to-tap/use interface, without losing any apparent resolution on the graphics. Battle Nations is a freemium game. It costs nothing to download and play. While you can begin as a "guest" account, you'll want to register an account with an e-mail address. Registered accounts are free (money and spam free), and make sure you can access your account from any iOS device with your name and password. The premium currency, "nanopods" , can be bought with real money through the iTunes store, or by completing special offers. There is some pay2win in Battle Nations, the best tanks in game right now (Super Tanks) are nanopod only. However, it's not all pay2win: the best sniper (Assassinator), and the special assassin unit (Allied Dusk Walker) both CANNOT be purchased with nanos at all. The game is totally playable without nanos, although picking up a couple key units and structures with "free" nanos (special offers) is recommended. The Super Tank Assassinator Allied Dusk Walker Your base has a couple of structure types. Houses increase your available population, letting you have more structures active. Resource buildings generate a steady flow of a resource (stone quarries generate stone, etc.). Barracks and vehicle depots train and create new military units to use in the actual tactical sections of the game. Defensive structures that assist in defending your territory from attacks. And finally, shops and farms, which do "jobs" that grant massive xp and gold. The real point of the game is the combat, so it's a good thing that it's solid and fun to play. In each combat you place your troops into a formation, selecting from whatever units you have available to fill the formation. Once you've set your formation combat begins. Combat is turn-based, with each turn being a single action from one of the available units. There's a lot of strategy in the combat. Certain units like tanks or Riot Troopers server well in the front line; they're durable and prevent enemy units from firing on your units behind them. Units like snipers have crushing anti-infantry firepower and can hit nearly any enemy unit that isn't protected behind a tank or Riot Trooper. There's also artillery, flamethrowers, sappers, and even soldiers with bow-and-arrows (effective against the raptors you'll run into).